
Medusa Slockbower
Graphics Programmer & Technical Artist
Hello! I am Medusa Slockbower, a Programmer & Technical Artist. I currently hold a Bachelors of Science in Computer Science & Realtime-Interactive Simulation from DigiPen Institute of Technology. My specialties include support graphics pipelines for artist-generated content and realtime rendering. I can also act as a technical artist, creating procedural meshes, textures, materials, animations and simulations. To delve in deeper, here is an overview of the projects I have worked on over the years.
My first professional project was a student game, Return to the Skyway, a platformer-puzzle game developed by Cloud Cats. Return to the Skyway was built on CloudEngine, a custom game engine. I acted as tech lead, faced with the challenge of directing engine architecture as well as my responsibilities as a graphics programmer. This involved setting Coding, Style, and API standards, as well as implementing a 2D rendering system in OpenGL with tools for importing raster graphics, importing skeletal animations, animating objects in the scene, and a post processing stack.
My second professional project was Kilonova, developed by Sleepy Spirit. My initial role was support for setting pipelines for the implementation of artist assets and supporting the development of initial gameplay mechanics. From there I moved onto creating cinematics, acting as a debugging generalist, and supporting artists in engine. This involved programming, cinematography, teaching tools in Unreal Engine, and VFX work such as destruction sims and procedural materials.
Since graduating from DigiPen in April of 2024, I have been working on a few open source projects, licensed under the GPL 3.0 License, that I started in between searching for a career. The projects I would like to highlight are:
- OpenShaderDesigner — a tool to develop and maintain shader libraries
- imnode-graph — an extension for Dear ImGui to render node based graphs
- fennec — an open source game engine